White/Grey
White/Grey
UI Work and Character Design for a co-op 2D Puzzle Game
Adobe Illustrator, 2021
UI Work and Character Design for a co-op 2D Puzzle Game
Adobe Illustrator, 2021
Nicolatte
The following is a highlighted selection of works that highlight my abilities as a visual designer, creative thinker, and UI artist. Feel free to click on an image for more information on it, details on the design problem and my process. I hope you enjoy these pieces!
Branding and visual design for my team's capstone: a narrative game about being stuck on a space station and having to cooperate with and teach a growing AI. I drew a lot of inspiration from classic hi-tech lo-fi sci-fi environments like Alien and am working hard to create a unique identity for the space station and universe surrounding it. The project is ongoing and these are POC (proof of concept) stills of early-in-development work. More updates coming soon.
Adobe Illustrator, 2021
Project Icarus
White/Grey
UI Work and Character Design for a co-op 2D Puzzle Game I prototyped. A main focus was actually accessibility and developing very specific shapes and silhouettes for everything to allow for palette switching for colorblind modes.
Adobe Illustrator, 2021
Destiny Fanart
I'm a huge fan of Bungie's action-MMO Destiny. This is a selection of fan-art concepts mainly based around the idea of "Eliksni Guardians." Destiny and Destiny 2, as well as their art assets and concepts belong to Bungie Inc. This is purely a love letter to the artists, designers, and writers doing incredible work on the game.
Adobe Photoshop, Adobe Illustrator, iPad Procreate 2021
Who is R. Mutt?
UI and Visual Asset highlights from a historical mystery game developed by Paidia Studios. I worked as artist/designer on all of the game's menus, puzzles, and UI. My main task was incorporating historical materials, with a specific focus on texture and format (everyday objects, notes, letters, etc.) and developing a cohesive art style for all 2D assets.
Who is R. Mutt? can be played online soon.
Adobe Photoshop and Illustrator, 2019-2021
StarPainter
UX Storyboard and Animatic for a Game Interface Design project. The focus of this project was to incorporate an unusual object (I chose a telescope) into a game interface and create a pitch for it.
iPad Procreate and Adobe Photoshop, 2020