top of page

The following is a highlighted selection of works that highlight my abilities as a visual designer, creative thinker, and UI artist. Feel free to click on an image for more information on it, details on the design problem and my process. I hope you enjoy these pieces!

Branding and visual design for my team's capstone: a narrative game about being stuck on a space station and having to cooperate with and teach a growing AI. I drew a lot of inspiration from classic hi-tech lo-fi sci-fi environments like Alien and am working hard to create a unique identity for the space station and universe surrounding it. The project is ongoing and these are POC (proof of concept) stills of early-in-development work. More updates coming soon.

​

Adobe Illustrator, 2021

Project Icarus

Project Icarus

White/Grey

UI Work and Character Design for a co-op 2D Puzzle Game I prototyped. A main focus was actually accessibility and developing very specific shapes and silhouettes for everything to allow for palette switching for colorblind modes. 

​

Adobe Illustrator, 2021

Destiny Fanart

Destiny Fanart

I'm a huge fan of Bungie's action-MMO Destiny. This is a selection of fan-art concepts mainly based around the idea of "Eliksni Guardians." Destiny and Destiny 2, as well as their art assets and concepts belong to Bungie Inc. This is purely a love letter to the artists, designers, and writers doing incredible work on the game. 

​

Adobe Photoshop, Adobe Illustrator, iPad Procreate 2021

​

Who is R.Mutt?

Who is R. Mutt?

UI and Visual Asset highlights from a historical mystery game developed by Paidia Studios. I worked as artist/designer on all of the game's menus, puzzles, and UI.  My main task was incorporating historical materials, with a specific focus on texture and format (everyday objects, notes, letters, etc.) and developing a cohesive art style for all 2D assets. 

​

Who is R. Mutt? can be played online soon.

Adobe Photoshop and Illustrator, 2019-2021

​

StarPainter

StarPainter

UX Storyboard and Animatic for a Game Interface Design project. The focus of this project was to incorporate an unusual object (I chose a telescope) into a game interface and create a pitch for it.

​

iPad Procreate and Adobe Photoshop, 2020

bottom of page